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Apr 21, 2013 |
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KillerStreet911 |
Release |
| This map has a lot of features such as three start locations bases at the top and the bottom as well. If you spawn at the middle bases you have to decide which ramp to protect in the early game, but spawning at the middle can be challenging to protect. The rich resouces has a rich vespene gas. Please Remember That if you are Downloading this Map you must go the File Page if you are in SC2 Mapster. If you are in Curse.com you must go to Other Downloads page to which ever one. Version 1.0: Six... |
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Nov 26, 2011 |
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KillerStreet911 |
Release |
| 16 Minerals Fields (1500) 2 Minerals Fields (1500) with One Vespene Geysers (4500) 2 Rich Minerals Fields (1500) 4 Rich Vespene Geysers (2500) 4 Xel Naga Towers |
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Jul 29, 2011 |
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KillerStreet911 |
Release |
| Team play map, you share a fortress with your allies. The middle route offers the quickest path to your opponents, but the side routes are rich with resources and provide an element of surprise. |
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Jul 25, 2011 |
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KillerStreet911 |
Release |
| Team play map, your allies are nearby. Several expansions are easily defended but additional resources are harder to control. Rich minerals and Watch Towers incentivize you to push outwards from your defendable position. |
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May 27, 2011 |
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KillerStreet911 |
Release |
| An expansion is close by and easy to defend. A central Xel'Naga Tower overlooks all paths. Additional expansions are contested. One more expo |
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May 06, 2011 |
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KillerStreet911 |
Release |
| This large map makes early attacks more difficult. Xel'Naga Towers observe both the long ground and shorter air paths. Islands provide a hidden way to gain additional resources. The new Oasis |
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May 06, 2011 |
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KillerStreet911 |
Release |
| Team play map, your ally is located nearby. Nearby additional resources are easily defended. Advancing towards the enemy will provide further resource locations and Watch Towers that control vision over important attack routes. The new gutterhulk |
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May 04, 2011 |
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KillerStreet911 |
Release |
| Team play map. Your allies are nearby. There are expansion locations secure behind your base. One path of assault connects the north and south. Its the same as Monsoon from battle.net but its in Shakuras |
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May 01, 2011 |
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KillerStreet911 |
Release |
| Team play map, you share a fortress with your allies. Additional resources are nearby but further resources will push you towards the outskirts and away from your defendable position. Its the same as the normal district 10 but this one is in space |
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Apr 29, 2011 |
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KillerStreet911 |
Release |
| Two natural expansions are available. One is hidden behind your base, but a rock must be destroyed for optimal resource harvesting. The other expansion is located on the main attack path but available immediately. Choose your first expansion is in your base! The same map of Delta Quadrant but now its in Castanar |
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Apr 29, 2011 |
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KillerStreet911 |
Release |
| Your base is easy to defend with easily defended additional resources. A Watch Tower overlooks the central battlefield. Destroy rocks to reveal alternative attack paths and additional resources. The map is the same as The Shattered Temple so i put it on haven |
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Apr 29, 2011 |
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KillerStreet911 |
Release |
| Team play map, your allies are nearby. There are two paths to the enemy, each overlooked by a separate Watch Tower. Use the high ground to control your Watch Tower. There are many rich mineral expansions to be had so take your share! The map is the same as dig site but better its in Korhal |
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Apr 29, 2011 |
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KillerStreet911 |
Release |
| Team map. You share a fortress with your allies. Two paths lead to the enemy. Use your air forces to attack across the central chasm. This map is the same as Extinction Map so its in Redstone |
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Apr 29, 2011 |
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KillerStreet911 |
Release |
| Controlling each of the center Xel'Naga Towers provides vision to more easily defend the side expansions. Check the other attack route before attacking, as opposing forces may be attacking through that route. This map is the same as discord iv but this one is in meinhoff |
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Apr 28, 2011 |
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KillerStreet911 |
Release |
| Team play map, you share a fortress with your allies. Initial expansions are easily defended, but additional expansions push towards the enemy. Utilize a Watch Tower to help defend your team's forward position. This is the same map as cinder fortress but in Xil |
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Apr 28, 2011 |
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KillerStreet911 |
Release |
| The center is critical with rich minerals and Watch Towers that overlook all main attack routes. Destroying rocks will provide additional attack routes and ways to assault your opponents' expansion. The same map as Backwater Gulch but it in Typhon now |
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Apr 28, 2011 |
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KillerStreet911 |
Release |
| Defend the choke that leads into your team's bases. Use the different elevations of terrain as well as the Xel'Naga Towers when going on the offensive. Two rich mineral expansions lie contested on the center low ground. The same map as the Scorched Haven map but this one is agria with water |
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Apr 28, 2011 |
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KillerStreet911 |
Release |
| Your base is easily defended but nearby resources are harder to protect. Watch Towers observe the main paths across the map. Additional resources are challenging to hold in the middle of the map. This map is the same map of metalopolis but in meinhoff |
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Apr 10, 2011 |
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KillerStreet911 |
Release |
| Version 1.0 Resources - (1500*8+2500*2)*36 Normal Mineral Fields and Vespene Geysers. - (1500*8)*9 Normal Mineral Fields. - (2500*2)*3 Rich Vespene Geysers. - 3 Xel'Naga Towers Modes 1v1, 2v2, 3v3, 4v4, 4v4v4, 5v5, 6v6, ffa Full Tested PM Me Or Comment |
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Apr 05, 2011 |
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KillerStreet911 |
Release |
| A cooperative version of the Wings of Liberty campaign mission "Outbreak" with evolved zerg strains, a customizable techtree, and a brand new game mode called "Night 2 Die" where the attacks never end! PM ME COMMENT |