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Jun 01, 2010 |
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vadremix |
Alpha |
| (This map was created during the beta. It's very rough, and since then I have learned a TON about how to use the editor. I may in the future make a new series of maps using the same concept) Brave Storm: White Rose Wilted features triggers, dialog, missions, and a story-line! You have been assigned by the resistance group, White Rose, to retrieve the Tal'ras'n Crystal - a crystal with potent psionic energy powerful enough to disrupt the Queen of Blades' communication with the zerg. The local... |
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Aug 27, 2010 |
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slaydon |
Beta |
| Project Inactive, recreated version is out, tho poorly finished. PROJECT INACTIVE DUE Recreation projects being not populated and this would take loads of time, for recreation a game. But there was no loss in this project :-| tho, the systems work fine ;) |
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Mar 14, 2011 |
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vadremix |
Alpha |
| Untitled Project [Codename Hope] During the multiplayer beta, I experimented with the map editor a bit. I started working on a single player campaign, and while it seemed cool at first, things quickly got frustrating. The map was way to small, important scripted events were buggy, AI was pretty much non-existent. I didn't know much about code structure, so, even though I was using the GUI, triggers quickly became a complete mess. Since then I've learned PHP, and knowing the way a programming... |