Skyrim Realistic Archery

This project is abandoned and its default file will likely not work with the most recent version of The Elder Scrolls V: Skyrim. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

SRA is aimed at fixing the underlying mechanics of archery

Aim-assist removed completely (Arrows\bolts will actually miss when they pass a few inches (...or feet) from an NPC. Also Arrows\bolts should now stick out of where they hit instead of teleporting to the centre mass of the nearest body part) Decreased collision radius of arrows\bolts (Arrows\bolts should impact thin air less often) All bows now have the same average pull time. As a result all bows will now shoot directly into the centre of the crosshair. As an extra benefit some bows feel more realistic (long bow now feels powerful as it should) Skyrim Unofficial Patch fixes applied to bows/arrows/bolts (Skyrim Unofficial Patch not required) Arrow\bolt flesh impact SFX now uses directional audio (Stereo) Crosshair aligned vertically with arrow\bolt trajectory (First person while standing only) Glow effect around arrows\bolts in flight removed Realistic velocity applied to arrows\bolts (250fps) Realistic gravity applied to arrows\bolts (Less gravity makes for a straighter trajectory) Unlimited range applied to arrows\bolts (Arrows\bolts no longer disappear in mid flight at long range) (Optional) Increased duration of arrow\bolt stick to 5 minutes (How long arrows\bolts stick to dead things) Unlimited* number of arrows\bolts can now stick to dead things Arrows\bolts can now hit NPC's at range instead of passing right through them and dealing no damage Arrows\bolts can now pin NPC's to objects on critical hits (Experimental) Arrows\bolts can now fly through semi transparent meshes (Experimental)


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    Sep 29, 2014
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