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Jan 02, 2012 |
| - Added nude body mesh - cut and uncut version - 4K version of my bodyhair Mod. - Xtra Pattern "furball" with backhair - hair on arms and legs Installation: 1. Put the files from "needed" into [X]:\Program Files (x86)\Steam\SteamApps\common\skyrim\Data\textures\actors\character\male (X = your Steam installation HDD) >> if you don't have these folders already create them << 2. Choose your favorit pattern 3. Copy all files inside the patternfolder to [X]:\Program Files... |
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Dec 18, 2011 |
| IMPORTANT! As of now, this is nothing more but a pack of 5 new textures for Dragonscale armor. However, this mod will be updated after Bethesda releases the Creation Kit. Description for the full mod, which is to be released in January: The dragons of Skyrim are getting tougher. Seems just like yesterday when you have slain your first typical dragon. But today, they are stronger. Blood, Frost, Elder and Ancient dragons roam the skies, with their vibrant colored scales which are tougher than... |
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Dec 18, 2011 |
| Honeyside Smithing Room! Not just thrown in like most these mods.. Properly lit, given some decoration and style, ENJOY! :) Check out my other mods and more info below. Mannequin works and racks are coming, I will try to recreate this in all the other houses.. I plan to have each one with rooms of 40+ racks in them soon I get them working right. ----------------- Description ----------------- - Entire Smithing Room. - Blacksmith, Woodcutter, Grinder, Workbench, Woodcutter, etc. - Fully lit... |
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Dec 22, 2011 |
| *Note* Entrance is in Breezehome until it is possible to create new Cells areas, just go into Breezehome and you will be put in the dungeon. This is the Maze of Trials; The Idea: 4 Chapters, 4 Doors. The more chapters you do, the better the trials area starts to look, by chapter 4 the trials area will look amazing. This is the first chapter in beta stage. Most likely I will do the styles and layout in Pre-CK for now, I have finished the first floor of the first chapter, there will be 3... |
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Dec 18, 2011 |
| You will find the maps in whiterun, under the tree, see picture for example. Info: This is a work in progress. Right now it is just two new maps with two new treasures but that is no where near where I want it to go. Once I figure out how it works, I want to have a book full of treasures.. I have figured out half of it, just need to understand it a little more, but for testing purposes I'm releasing this to test map placement/treasure placement on a larger scale. The Treasures are not... |
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Dec 19, 2011 |
| Changes the player runes limit from 1 to 1000. Allows for virtually unlimited amounts of runes to be placed. |
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Dec 19, 2011 |
| Changes the downtime limit for essential NPCs from 20 to 60. Ingame this translates to 10~ seconds with default, and 40~ seconds with the mod. |
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Nov 27, 2013 |
| Project Definitions What is an abandoned project? Really there are two types of abandoned projects. There are ones that we've marked as abandoned, and there are ones that are abandoned in practise, but not in name. We give projects a long time, a very long time, before we mark them as abandoned. So these types are considered essentially dead. However, if the project's license allows, it can be resurrected. The second category is for a project which hasn't been updated in a long time; the... |
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Jan 15, 2012 |
| COOL ITEMS PACKAGE 1.2 by Chachanshen 01/11/2012 WHATSTHIS Cool items package sold by Belethor. Main file includes previous items including UPDATE1 and UPDATE2. WHATSNEW 14 Unique weapons 2 Apparel Sets Fixed some minor bugs Fixed some item models not showing correctly INSTRUCTIONS Extract into you Skyrim root directory and overwrite the DATA folder. At the launcher screen, select DATA FILES. Check the COOLITEMS1_2.ESP (Uncheck other plug ins to ensure maximum compatibility). Visit BELETHOR'S... |
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Dec 22, 2011 |
| Chapter 2 sees the maze getting much larger and much more difficult. Can you defeat it to earn the reward at the end? Good luck. For testing purposes and ease of use I have made the zone in Breezehome. Zone into breezehome and you will be in the Maze. Description: The maze starting area is much like you find in Fable, as you progress through the chapters you will find the starting area gets bigger and more decorated, chapter 2 has bookshelves in one door that will include books of the lore of... |
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Dec 28, 2011 |
| Mod Description: 0.2 Breezehome Bookshelves by Shawk - Adds two new Bookshelves to Breezehome in the Alchemy room. Both working. - Collision fixed. Issues: - You will need to Zone out of Breezehome then back in if you loaded into Breezehome the first load. - You may find that sometimes the Activator doesn't show your books after you put them on the shelf. You will just need to individually remove the books. - Some collision issues, but I will fix them over holidays or after. |
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Dec 30, 2011 |
| UPDATE 12/30/2011 Added an updated version of the armor which adds the purple kilt back in, with new hi-res texture. This had been requested by a few people and I think it was a good idea.. thanks to those who brought it to my attention! Please note that only the dwarven armor texture is included in the Royal Heroic Armor file, so if you want it you'll need to install the main file and then overwrite the armor files with the Royal Heroic ones While I was making that change, I took the... |
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Dec 31, 2011 |
| SKYRIM REBALANCED Skyrim Rebalanced aims to provide an improved, more balanced, and altogether more fun Skyrim experience. This is not a single mod but rather a collection of individual mods. Most of them are my own. SKYRIM REBALANCED is not all or nothing. All the mods are separate in the file that you download, so that you can pick and choose which plug-ins to use. -Better Weapon Enchantments -Werewolves Rebalanced -Balanced Magic (by mysty)* not available in this version, see bottom of... |
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Jan 01, 2012 |
| small edit of the male nightingale armor dark hood and cloak with skyrim emblem |
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Jan 04, 2012 |
| NPC Texture modifications, will be working on a bunch of these, look out. thanks! Change Log Atrohnac Green And Blue Re-color Pack Two Basic nice looking Atronach Re-skins, im one pack. simply summon her to check it out once you install it. Here are 2 videos of the mod. http://www.youtube.com/watch?v=9gFFQdJu6ag http://www.youtube.com/watch?v=N2I9ryIdLtQ |
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Jan 07, 2012 |
| Makes the pickpocketing chances fairer. A master thief can now get 100% successs chance, and there is always a minimum 1% for any thief to succeed. |
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Jan 09, 2012 |
| just a little twist to the nightingale armor giving it a darker look with chrome reflections here is a short video of the armor |
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Jan 13, 2012 |
| HD6 Additions and Tweaks to ENB v0102 - For Filmic Days and adjustable Darker Nights / Caves Available also from Skyrim Nexus Included are a normal nights and darker nights variant, along with ability to alter how dark night / interiors are WHILE playing with a keypress (1 + pageup / pagedown). Along with various additions to enbeffect.fx such as color balance / brightness / contrast / saturation for day and night and the addition of an adjustable vignette to make it easier for you to tweak... |
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Jan 13, 2012 |
| it is just a blade for when your stuck in a tight spot. |
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Jan 17, 2012 |
| The two most deadly player obtainable bows in the game are the Daedric Bow and the Nightingale Bow. However a master smith with Daedric Perks can upgrade the Daedric to provide better damage than possible with the same skill using a Nightingale Bow. By adding a material type (Daedric) the Nightingale Bow can match the damage of the Daedric when it is improved. Bow bows have an identical base damage of 19. Plans: - In the future I will expand this project to include all of the Nightingale... |