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Projects / Cloning

Feb 15, 2016
Cloning is a mechanism to allow for developers who are not authors on a project to work on a project, fix defects, add enhancements, or take it in a completely different direction. Cloning is only available on projects that meet The Open Source Definition or projects where the author specifically allows it. Cloning is somewhat of a middle-ground between branches and forks. Branch The owner of the project must authorize this by making the curious developer an actual author on the project. It's...

Knowledge Base / Markup Types

Feb 15, 2016
CurseForge supports WikiCreole, Markdown, Safe HTML and BBCode. WikiCreole WikiCreole attempts to be a universal wiki markup language to be used across different wiki software. More information can be found at http://www.wikicreole.org The following is a cheat sheet for the syntax for WikiCreole. Text Formatting Italics //italics// → italics Bold **bold** → bold Monospace ##monospace## → monospace Superscript ^^superscript^^ → superscript Subscript ,,subscript,, → subscript Underline...

Projects / Changing Descriptions

Feb 15, 2016
The description of your project is actually tied into the Pages system. Thus, to edit the description of your project, you merely have to edit the Main page of your project. Click on the page on your project, and choose Page Actions -> Edit Page. If you'd like to add a description that isn't English, what you should do is create a page (Project Actions -> Create Page) with the name Main and the language of your choice.

Knowledge Base / Policy / Project Acceptance Policy

Sep 28, 2015
Project Rejections Curse reserves the right to refuse to host any project. Other Authors Work Any project uploaded without the explicit permission of the original author(s) will not be accepted on CurseForge/WowAce/BukkitDev. Forking/Cloning If you have made legitimate changes to an existing project which has a license that would allow you to make said changes without violating any copyright law, the resultant project would be accepted provided that it has significantly diverged from the...

Projects / What to do after creating a project

Feb 15, 2016
Getting approval Before other users can see your project and before it reaches curse.com, an admin has to approve your project. If everything works out fine, you just need to wait and it'll all be good. See Project Acceptance Policy for more details. Experimental projects If you have a cool idea but nothing fleshed out, your project is best considered "experimental". This is especially true for libraries. Many of the best libraries out there have a lot of rehashing, discussing, even without...

Projects / Encodings, or: Validating UTF8

Feb 15, 2016
Contrary to what some people expect, not every file is valid UTF8. This means that if you mess up and mangle your encodings, the files may get rejected or cause problems with various software, such as the CurseForge packager or WoW. Note: The repository hooks validate the encoding of Lua files before accepting them. WoW addons must encode their files in UTF-8. WAR addons must encode their files in either little-endian UTF-16 with a BOM, or plain ASCII. Notation Most numbers are in decimal;...

Projects / .docmeta file

Feb 15, 2016
For your repositories, you can put a '.docmeta' file in to provide extra information. Yes, that is a dot followed by 'docmeta'. .docmeta is a YAML file that goes in the root of your repository project folder. This means /trunk/.docmeta for SVN users and /.docmeta for Git and Hg users. Remember to use spaces instead of tabs for indentation Your .docmeta file, if it exists, will be validated when you commit. Documentor status The status of the documentor may be viewed at...

Craftable Lockpicks

Nov 23, 2011
****** Install ****** (1) Put the .esp file into your /Data/ folder in your skyrimm install location. (2) At the skyrim launcher, click on Data Files, and make sure that craftablelockpicks.esp is checked. OR open %localappdata%\Skyrim\plugins.txt and add craftablelockpicks.esp to a new line. ****** Uninstall ****** Delete craftablelockpicks.esp

Bookshelf Patch

Dec 24, 2011
This small patch deals with collision issues with bookshelves, items tend to float if they are on the third shelf of a bookshelf. I found this to be a huge issue when decorating, if you find anymore you need fixed let me know and I will fix them. This will evolve into some bug fixing for bookshelves as well, like activator lock up and triggers going away etc. Fixes collision for: 0.2 - Proudspire Bookshelves - Breezehome Bookshelves 0.1 - Honeyside Bookshelves Let me know if you find any...

Breezehome First Wing

Jan 10, 2012
This mod adds a new wing to Breezehome, but it isn't that easy, the door is locked and you will need to find the key to open the door. You will find your first clue in front of the door. This is the 1st part of a 4 part series of quests that involve upgrading breezehome. Enjoy. Includes: - 2 Mannequins - 20 Weapon Racks - Skinning Rack, Workbench, Smithy - Storage (Pouch and Chest) The key can be found through the quest, or if you are lazy or just cannot find the key I have added a 2nd key...

Vals Crafting Meltdown

Jan 10, 2012
Hello Curse! I finnaly figured out how to upload here so..yea..HI! :D [Note: If you have any questions, feel free to send me a message, I'll help you with my mod, as well as try to help any questions you have with mod creation] --The concept of this mod is simple. To add recipes to melt down items in Skyrim that should have been added but for one reason or another they were not.-- These features added by this mod include ----Melting Down Armor back into raw materials---- -Steel- -Glass-...

Random Armor Mod

Sep 02, 2014
My first and random armor mod

Old Annon

Sep 28, 2014
Mod adds a new location - Old Annon , Lakefront Nir and small quest , as well as the history of realized using scraps (30 total) , as well as a variety of armor and weapons 1 . Description: City magicians and engineers once flew , that knowledge did not prevent muscle. For many years, the city prospered , but one day , something happened that destroyed this city . You have to inspect it and see the small part of the city after 15 years after the event. All this and more you will learn...

Eagle Eye's weightless misc. items

Dec 24, 2014
This mod makes all miscellaneous (misc.) items in the game completely weightless. If I missed any items, please tell me and I will fix that. I will also be uploading separate mods that cover Dawnguard and Dragonborn DLC's. The items that this mod makes weightless are -Ingots -Ores -Basic things you would find in the houses of skyrim like buckets, bowls and cups -Dwemer smeltables -Soul Gems -Gems -and more

Supernatural AI

Jun 07, 2015
This is Supernatural AI. It will improve AI, spells, shrewdness, realism and immunities abilities for: - Vampires - Ghosts - Dremora - Gargoyles - Werewolves - Trolls - Wraiths - Wisps - Wispmothers - Spriggans - Atronachs - Hagravens - Magic anomalies - Dragonpriests - Spiders - Giants - Dwarven automatons - Dragons (supporting DD with patch - only Nexus version here[worldrpg.altervista.org]) - Chaurus And many other creatures. Will make poison from creatures deadlier. Will make dragons very...

Projects / Localizing your project

Feb 15, 2016
Whether you want to localize an existing project or are starting a new project, we provide a few nice mechanisms to make things easier on everyone, from developers to translators. To start off, you're going to want to set up the localization on your project. Go to your project's detail page, and under actions, you'll see "Setup localization" Your project URL will now be something like: http://wow.curseforge.com/projects/project/setup-localization/ or...

Vitality ENB Warm

May 29, 2015
Vitality ENB is a Graphics Enhancement for Skyrim. It will enhance the graphics of the entire game, such as the sky, the forests and trees, aswell as houses, allso the sun effect. this is made for everyone that wants to enhance skyrim with an enb/sweetfx combination while having 45 average fps, allso you will see 50 - 60 fps sometimes, but mostly 45 fps average, so it's fps friendly for everyone to enjoy. Vitality ENB Cold - Available at download section. *Required !! Download ENB series...

dwemer city

Aug 01, 2015
you can hire people to help you remake a dwemer city and you can be its king and rule with an iron fist.

Drunkzealot's somewhat historically accurate weapons

Aug 13, 2015
Version 1.43 Added a Zweihander Version 1.42 Ulfberth sword, Kindjal Dagger, Longsword, Viking war axe, Viking shields, Viking two handed Axe, Bastard Sword, TypeXV Sword! Use the forge to get them, iron and steel smithing. More to come DSR files included.

Spirits of Skyrim

Aug 09, 2015
The "Spirits of Skyrim" replaces the textures of all the existing alcohol beverages in the game and adds in many new drinks, some from other Elder Scrolls title and some I created. All alcohol drinks are now listed under foods so if you're looking for the Riften Specials under potions, they aren't there anymore. No potions or poisons were altered for this mod. I'm nearing completion on a mod called "Spirits of Nirn" that will put a beverage store where the Mythic Dawn museum was for those who...