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.pkgmeta file
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For your repositories, you can put a '.pkgmeta' file in to provide extra information. Yes, that is a dot followed by 'pkgmeta'. .pkgmeta is a [http://en.wikipedia.org/wiki/YAML YAML] file that goes in the root of your repository project folder. This means /trunk/.pkgmeta for SVN users and /.pkgmeta for Git and Hg users. '''Remember to use spaces instead of tabs for indentation''' Your .pkgmeta file, if it exists, will be validated when you commit. ==Specifying externals== Externals are specified by providing the <tt>externals</tt> header and key-value pairs for the local path to the remote repository. Example: <code> externals: libs/LibStub: url: svn://svn.wowace.com/wow/libstub/mainline/trunk tag: latest libs/CallbackHandler-1.0: url: svn://svn.wowace.com/wow/callbackhandler/mainline/trunk/CallbackHandler-1.0 tag: latest libs/LibMonkey-1.0: svn://svn.curseforge.net/wow/libmonkey-1-0/mainline/trunk libs/LibBanana-1.0: url: git://git.curseforge.net/wow/libbanana-1-0/mainline.git tag: 1.2 libs/LibSuit-2.0: url: http://hg.curseforge.net/wow/libsuit-2-0/mainline </code> You do not need to have an empty libs folder for the above example to work, it will be created for you. Unlike svn:externals, you can specify any repository type, be it svn, git, or hg. Note: Your remote paths will be validated to check if they exist when you commit. This may cause you to wait a few moments. === Why not just use svn:externals? === The main reason to not use svn:externals is that since curseforge provides SVN, Git, and Hg support, .pkgmeta is an easy way to support all three equally. Also, svn:externals can only refer to other subversion repositories, whereas with .pkgmeta, there is nothing stopping you from referencing repositories of unlike types. == Moving folders around with the packager == There is a way to move folders by specifying in .pkgmeta. This is useful if you want to essentially have two addons in one game, particularly if one is a module of the other, e.g. Monkey and Monkey_Suit. Suit is inside the Monkey project, but can move out and be its own addon with .pkgmeta. Example: <code> move-folders: Monkey/Modules/Suit: Monkey_Suit Monkey/Modules/Hat: Monkey_Hat </code> For clarity, it is Source: Destination. As you can see, unlike other portions, you have to specify your addon's name, as this allows you to create modules. == Ignoring folders or files == To make the packager ignore files, you can easily do so by making an ignore header with filepaths underneath Example: <code> ignore: - Scripts # ignore the scripts folder - Some/File.txt # ignore a specific file </code> It is to be assumed that this takes place before moving folders around with the move-folders header. == Changing the package name == Instead of using the "Package as" box on your repository, you can specify this in your .pkgmeta file as well. Example: <code> package-as: Monkey </code> == Specifying dependencies == To specify dependencies that will show on the site and also through the Curse Client, you can do so with the required-dependencies and optional-dependencies headers Example: <code> required-dependencies: - monkey-town # same as monkey-town/mainline optional-dependencies: - monkey-city </code> This will not add anything to any files in your zip. The list consists of the short names of projects or project/repository combos. ==Manual changelog== If you want to make your own changelog manually rather than having one automatically generated for you, that's possible with the following specification: <code> manual-changelog: CHANGELOG.txt </code> You can specify any filepath you want. If it cannot be found, the automatic changelog will still be created. ==License output== If you want your project's license to be automatically included with your zip, you can specify it with license-output. <code> license-output: LICENSE.txt </code> You can specify any filepath you want. ==Why call it .pkgmeta?== It's a nice, neutral name. We didn't want something curseforge-specific, in case anyone else decides to implement it. Also, since we don't want to limit it to just external definitions, we went for something more generic than .externals == Full Example == <code> package-as: Monkey externals: libs/LibStub: url: svn://svn.wowace.com/wow/libstub/mainline/trunk tag: latest libs/CallbackHandler-1.0: url: svn://svn.wowace.com/wow/callbackhandler/mainline/trunk/CallbackHandler-1.0 tag: latest libs/LibMonkey-1.0: svn://svn.curseforge.net/wow/libmonkey-1-0/mainline/trunk libs/LibBanana-1.0: url: git://git.curseforge.net/wow/libbanana-1-0/mainline.git tag: 1.2 libs/LibSuit-2.0: url: http://hg.curseforge.net/wow/libsuit-2-0/mainline move-folders: Monkey/Modules/Suit: Monkey_Suit Monkey/Modules/Hat: Monkey_Hat ignore: - Scripts # ignore the scripts folder - Some/File.txt # ignore a specific file required-dependencies: - monkey-town optional-dependencies: - monkey-city manual-changelog: CHANGELOG.txt license-output: LICENSE.txt </code>
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