Announcements

  • Holiday Hours

    Posted by ZeldoKavira Nov 10, 2016 at 19:12 UTC

    Hey guys!

    The holidays are coming up quick and with that we have our family gatherings to attend to (or you know, sitting on the couch eating ham and watching TV)! Since we prefer to spend out holidays with our family instead of looking over files all day we will have limited availability to approval files/projects or answer questions during this time. Below you can find our full schedule, while most of these days are marked unavailable one of us might check in randomly during the day to clear the queue out. On Christmas Eve I will make sure the queue is clear before I head to bed to prevent any 24-hour delays. If you have an emergency or concern feel free to reach out to me on twitter (@ZeldoKavira) and if I see it I will be glad to help :)

    • Thanksgiving (11/24)
      • No availability. Expect 6-18 hour delays.
    • Black Friday (11/25)
      • Limited Availability. Expect 1-2 hour delays.
    • Christmas Eve (12/24)
      • No availability. Expect 6-18 hour delays.
    • Christmas Day (12/25)
      • No availability. Expect 6-18 hour delays.
    • New Years Eve (12/31)
      • Limited Availability after 4PM PST. Expect 4-6 hour delays.
      • Click here and add your city to see what time this is where you live!
    • New Years Day (1/1)
      • Limited Availability before 12AM PST. Expect 4-6 hour delays.
      • Click here and add your city to see what time this is where you live!

     

    Separate from our Holiday hours we recently hired a new moderator to help with our work load. We have all been working 7 days a week for quite a few months to keep up with you guys and your awesome mods/addons but we are looking forward to time off again! That said we are still a little understaffed and so there will be two 8 hour periods in which the queue will not be covered every week. These will be the same every week and easily predictable in case anything comes up! We went through our stats and these two shifts are the least impactful for you guys, but we understand this can be frustrating apologize for the inconvenience. This will kick in starting next week.

    • Tuesdays from 12AM to 8AM PST
    • Wednesdays from 12AM to 8AM PST 

    Here are these times converted to a few time zones:

    • EST: 3AM-12AM
    • AEST: 7PM-3AM
    • CET: 9AM-5PM

    Thanks!
    Zeldo

    1. 8 comments
  • RSVP CurseForge Pax South Community Dinner

    Posted by Jadedcat Jan 14, 2015 at 18:24 UTC

    If you are headed to Pax South, or you will be in the San Antonio,TX area on Saturday Jan 24th, you are invited to dinner on us. In the tradition of Texas dinner will be steak. There may be vegetables hidden somewhere.*

    Dinner will start at 7pm. You must be 17+ to attend. You must be 21+ with valid ID to drink alcohol. Come hang out with FTB, Curse, streamers, youtubers, authors, and anyone else that stops in.

    Space is limited, RSVP to [email protected] for confirmation of seating and location.

  • Upcoming Approval Delays

    Posted by Jadedcat Jan 14, 2015 at 18:20 UTC

    Half of the CurseForge team is headed to Pax South Jan 22-26th. During this time approvals may take slightly longer than normal, especially during the 10pm to 10am shift (CST). We will still be checking the queues and approving files, but we will be away from our computers with only hotel internet to rely on, so delays may occur. If you are going to be at Pax South, come find us and say hi. Or RSVP for the CurseForge Dinner.

  • CurseForge and FTB PAXPrime Community Dinner

    Posted by Kaelten Aug 21, 2014 at 18:28 UTC

    Attention all CurseForge authors, and other creative types!

    Are you in Seattle for PAX Prime? Do you happen to be in the area for other reasons on Saturday August 30th? If so you are coordially invited to dinner and a show on us. We're going to start with dinner at the Triple Door and stay to watch Cards Against Humanity, the Nerdologues, and Improvised Star Trek for an improv show.

    Dinner starts at 6:30PM, and the show is slanted to start at 8:00PM. You must be 17+ to attend, 21+ to imbibe alcohol. You're welcome to come hangout with us, the Feed The Beast Crew, and other authors, artists, youtubers, or who ever the cat may drag in...

    Space is limited, so you'll have to RSVP by sending a PM using this link. We will confirm reservations as space is available.

  • Kerbal Space Program and Curse Join Forces

    Posted by Jadedcat May 06, 2014 at 17:53 UTC

    https://gallery.mailchimp.com/b6db0f22683354ef14b227b78/images/webLogo.1.png

    Kerbal Space Program, Curse.com Partner Together
    For Updated Modding Community Website


    Kerbal Spaceport will now be part of CurseForge modding community

    Squad, the developers of the award-winning space agency sim game Kerbal Space Program, announced a partnership with Curse.com to partner on a new website for Kerbal Spaceport, the host site for the game’s popular modding community.

    Starting today, modders will be welcomed to start updating and uploading their KSP game mods to http://kerbal.curseforge.com. The existing website, http://KerbalSpaceport.com, will remain open for modders to transfer their mods to the new site but will no longer be accepting new mods. Players will go to Curse.com to find Kerbal Space Program mods.

    “Modders have helped make Kerbal Space Program a more open, more rewarding game experience for our players,” Squad chief operating officer Adrian Goya said. “Curse is an important partner because their team is passionate and experienced in caring for and growing online game communities, such as our amazing playerbase for Kerbal Space Program.”

    "We've got a great platform and a tremendous team that will be supporting the amazing modders for Kerbal Space Program," said Bryan McLemore, Curse's Author Platform Evangelist. "We also expect the millions of gamers who frequent Curse every month to see Kerbal Space Program as a great addition to our existing community."

    Kerbal Space Program recently won the 2013 Game Developers Choice Audience Award, which is voted online by gamers from all games nominated, including indie and AAA titles. KerbalSpaceport, the home for KSP mods, has more than 2,000 pieces of user-generated content to allow for players to customize their KSP experience. As part of CurseForge, modders will now have a bigger audience to share their mods and will have the opportunity to participate in ad-generated revenue sharing.

    About Squad

    Squad is a multimedia marketing agency located in Mexico City and the development studio behind award-winning, independent video game, Kerbal Space Program. Founded by Ezequiel Ayarza and Adrian Goya, Squad offers partners a creative and unique way to tap into the blooming Mexican market with its interactive displays, artistic vision and well-rounded marketing skill set. Squad develops Kerbal Space Program through its early access program, which allows players the opportunity to try the game demo for free or buy the game now, while it’s still in development.

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About SkyrimForge

SkyrimForge is a site by modders, for modders. Our goal is to provide you, the author, the tools you need and a better user experience in order to make your life easier. We're completely developer-centric here, including features like Developer forums.

Want to get started but new to SkyrimForge? Check out our Getting Started page. You can find more information about SkyrimForge itself and what it can offer you at our SkyrimForge FAQ.

Ready to upload your mods to us and have them syndicated to Curse.com? Click this link and have fun! Need help with Packager scripting? You can find our documentation here.

IRC Information: We at SkyrimForge are part of the larger CurseForge network. You can reach us in #curseforge on irc.freenode.net

If you want to host your mod within our Curse Client, you must use our packager.