Mod Spotlight & Interview - The Dragon's Curse

In this week’s Mod Spotlight we take a closer look at "The Dragon's Curse", a mod created by edunad, who kindly agreed to participate in an interview as well.


Have you always wanted to play as a dragon? If so, the wait is over! This mod will allow you to transform into a playable dragon, using a new power called "Dragon's Curse".

Much attention has been paid to the transformation process - after using the 'Dragon's Curse' shout, rather than instantly turning into a dragon, your character will be covered in an intense veil of fire and black smoke for a short time, and soon after will re-emerge, transformed.


Once transformed, you can decide to walk or to fly. While on the ground, controlling the dragon is similar to using a horse, but due to the larger size it can be difficult to navigate. Flying is a little different however, where forward acceleration happens automatically and the mouse is used to determine direction. It's a work in progress, but the flight aspect of this mod is still in its alpha stage, and is thus still an unrefined experience. 

Of course, you'll be able to do more than just walking and flying! As a dragon, various special abilities are available to you in the form of both physical attacks and shouts. Of these, the most powerful and exciting is most likely the "Dragon Storm Call", a shout that will abruptly change the weather into a fiery storm of meteors.


While the mod is not yet finished (it's currently in beta), the concept is a promising one, proving that a playable dragon is indeed possible. Once all of the issues have been ironed out, this may become one of the most popular mods out there!

What inspired you to create this mod?
Before creation kit was out, i've always wondered if it was possible to turn into a dragon and being able to fully control it. The idea started when i saw a video on youtube (machinima) with a player being able to control dragons, chickens and other monsters on skyrim.

Approximately how much time went into development so far?
The mod development started around 2 months ago, not quite sure. Since then i've been working on it at the weekends, since i've been working and coding a game (along with 3 other people). I've got more hours at creation kit than the actual skyrim.

What kind of problems did you come across while working on your mod, if any?
The only problem that i've encounter is the flying. Creation kit is VERY limited. Doen't allow you to fully control the game classes or the engine. (for example, being able to assign any keys to actions. Your forced to use the pre-made keys, like space, mouse1,mouse2,ctrl,alt,etc..). Creation kit doen't allow you to control the actions by code. Only by animations. So its really hard recode the flying.

How was your experience working with the Creation Kit?
I enjoyed working with it, but its too limited. Not allowing you to fully control the game / classes / etc.

Have you used any other tools in addition to the Creation Kit?
Nope :).

What did you enjoy most about the creation process of your mod?
I enjoyed creating the transformation effects and creating a dungeon for the mod (got removed on remake version).

Your mod is currently in beta stage, can you tell us more about what you want the final result to look like?
The mod is really close to the full version. The only thing that isn't allowing me to is the flying. On the description of the mod i've got a To do list for any user to check what im currently working on.

Could you tell us about any other mods you have planned for the future?
Well at steam workshop i've got a secret mod that i worked on, but got abandoned. It made me laught while creating it. Basicaly its a shout that transforms people into random animals for a short period. I call it Circe's Shout. Perhaps i will continue working on it after the main mod (Dragon's Curse).

Do you have any advice for others who would like to start modding?
Before you start modding, practice C / C a bit. It will help you understand papyrus (the codding language on skyrim) since the compilator doen't really help understanding whats causing the error. I also advice you to watch some tutorials at youtube. There are tons of them.

Thanks to edunad for creating this mod and for participating in the interview.

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